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Revision as of 13:20, 19 April 2019

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These days, the virtual world business models are in development. WoW includes a subscription service at which it costs about twenty dollars each month to login to the virtual dream world. China's Shanda with its Legend of Mir and other virtual properties has a pay-per use and subscription versions. IMVU has a publication model. Its chat environment is indeed rich and realistic that consumers actual pay for virtual garments for their avatar and virtual gifts for others. Active Worlds has taken a much more stage centric approach charging to the base application for other people to grow upon. Second Life has virtual money called Linden dollars which is used to pay for service and goods within the virtual universe. Linden dollars can be bought with actual money. Walking around in Second Life and viewing all the billboard kind advertisements does make me consider the Internet's early days where advertisements popped up out of nowhere and there were not any usability guidelines or design best practices. But, which version will win? There's room for many models, but it's too early to tell that browser will triumph.


I purchased my last background seven years back and don't plan on ever buying another. Being tethered is no more an option. Surfing while walking between rooms, booting up at the coffee store, and logging at the airport is standard behavior for most of us. But with new emerging technologies, our computing habits may change even further. Myvu and iTheater are creating goggles that project information right in front of your own eyes. It is mostly for game consoles and iPod movies today, but it has potential. In the near future, you might have a pair of goggles that have a higher resolution and are lighter than your laptop LCD screen, in addition to delivering significantly more privacy while on the plane. Celluon has tech that laser projects a keyboard on any flat surface, eliminating the need for a physical keyboard. With progress like these, will our future computers seem much like a soda could hooked up to goggles compared to rectangular paperweight of now? Hardware advancements along with the developing interactive virtual software will merger to provide us a brand new totally immersive user experience.


One downside is the most virtual worlds call for a huge application download and installation. Every digital universe requires its own program, so in the event that you create for Second Life you're limited to Second Life residents and have no access to additional audiences. The program diversity is a huge drawback for earnings scaling. It harkens the browser back interoperability of the'90s, where companies had three variations of the websites to adapt browser differences. But finally, there will be a de facto standard and the winning program will come preloaded in your computer. I'm interested in seeing if this shakeout also produces anti-trust litigation.


Will Silicon Valley create the upcoming 3-D interactive browser standard or will China? Only time will tell. However, the impact of immersive 3-D digital worlds communications, social interaction, and education will change our lives just as much as the microwave and remote management. . .and maybe TiVo.