Minecraft Beyond Construction And Survival

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Minecraft is an alluringly moving target to try to pin down, and so in order to assess how it is "well-played"-well-designed and iteratively well-redesigned, in this particular case-we need to think more broadly about the approach the developers have taken toward the creation of the game in addition to its formal game mechanics. Just another wordpress site means that we cannot assess only the design of the game, but need to be aware of the changing goals of the game's designers and players' actions with the game, and what interactions between designer and players mean for the game's evolution. In this article, I'll start by describing the game's concept, while also tracing its development history through the Alpha and Beta development phases. Then, I will focus on the two main player activities in the game-construction & survival - and show how the game's success can be due to the interrelations and tensions between these activities. In Just another wordpress site , I'll explain how Minecraft's tensions between construction and survival have led it to be seen more as an entertainment platform, one which is overtly afforded by the game's design and which has led to exciting explorations in games that teach games, game play as an educational space, and games as playgrounds to explore artistic goals.