Real Time Implementation Of FuzzFace Electric Guitar Effect

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Physical models are widely used for sound synthesis and transformation. This chapter presents an over-all methodology for the integration of physical modeling of sounds in a system level style environment using SystemC. The methodology provides been applied in particular for physical modeling of electric guitar effects, derived from the popular fuzz-face circuit. The execution in real time systems of physical models requires very high performance processors and dedicated hardware. The execution on low priced embedded systems implies a further simplification of the algorithms. This paper presents the execution of guitar effects within an embedded system table based on the ARM7 processor. Struggling to display preview. Unable to display preview. B. L. Vercoe, W. G. Gardner and E. D. Scheirer, “Structured audio: Creation, transmission, and rendering of parametric sound representations”, Proceedings of the IEEE, VOL. 86, NO. 5, Might 1998, pp. H.G. Alles, “Music sysnthesis using real time digital methods”, Proc. Of IEEE, Vol.68, No. 4, april 1980, pp.


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